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Walker's Tour Through England and Wales. A New Pastime 
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primo autore: McIntyre 
secondo autore: Darton William 
anno: 1809 
luogo: Inghilterra-Londra 
periodo: XIX secolo (1°/4) 
percorso: Percorso di 118 caselle numerate 
materiale: carta incollata su tela (engraving on paper with linen backing) 
dimensioni: 545X660 
stampa: Cromolitografia 
luogo acquisto: USA-New York 
data acquisto: 07-12-2022
dimensioni confezione:  
numero caselle: 118 
categoria: Geografia 
tipo di gioco: Gioco di percorso  
editore: Published for the author by W. & T. Darton, 58 Holborn Hill 
stampatore: Sedding and Turtle 
proprietario: Collezione L. Ciompi 
autore delle foto: L. Ciompi 
numero di catalogo: 1372 
descrizione: Gioco di percorso con 118 caselle numerate distribuite sulla carta dell'Inghilterra.
REGOLE: a destra e sinistra sul tavoliere.
CASELLE: mute.

REFERENZA 1
WHITEHOUSE, Francis Reginald Beaman, (pag. 13): WALKERK'S TOUR THROUGH ENGLAND & WALES. A New Pastime. Published for the author by W. & T. Darton, 58 Holborn Hill, Jan. 2. 1809. A map of England and Wales engraved and hand-coloured, cut into 18 sections, mounted on canvas and contained in a slip-in case with printed label. Size, with rules on either side of map, 26 in X 21 in. The distances from London of the towns visited are given in miles: sea distances in leagues, Dover being 7 leagues from Calais.

REFERENZA 2
Walker's tour through England & Wales, a new geographical pastime , W. & T. Darton [author] and Darton, William, 1755-1819 [author]
Game of 1809 entitled Walker's tour through England & Wales, a new geographical pastime "Two or three persons may amuse themselves with this agreeable pastime, and if a double set of counters or pyramids are purchased, six may play at it. The totum must be marked 1 to 8 on its several faces, with pen and ink. The pyramids are supposed to be the travellers, who make the tour; each pyramid having four counters of the same color belonging to it, which are called markers or servants. When you find these are complete you may begin the game agreeably to the following rules.
I. Each player must hold a pyramid or traveller, and four counters of the same color.
II. In order to know who begins the game, each player must spin the totum, and the highest number takes the lead, then the next highest, &c.
III. The first player then spins, and if he turns up no. 4, he is to place his pyramid on Canterbury, and stay there till it is his turn to spin again.
IV. If in the second spinning he turn up no. 3, he is to add that to 4, his former number, and place his pyramid on no. 7 (Ipswich); and in this manner the game must be continued till the traveller reaches no. 118, which is London, when he wins the game.
V. If the last spin does not exactly make the no. 118, but goes beyond it, he must then go back as many numbers as he exceeds it, and try his fortune again, till one of the players spin the lucky number.
VI. When a player is obliged to wait one or more turns, he must deposit as many counters as he is directed to wait turns, which never exceeds 4. When it is his turn to spin again, instead of spinning, he must take up a counter; and so on till they are all taken up". All 118 towns are described. The first 25 descriptions are transcribed above. Folded on linen in slip case.

(Bodleian Libraries, University of Oxford)

REFERENZA 3
(Wikimedia Commons).

Exhibitions:

bibliografia: 1) WHITEHAUSE, F.R.B.: "Table Games of Georgian and Victorian Days", London, Peter Garnett, 1951.
2) GOODFELLOW, Caroline: "A Collector's Guide to Games and Puzzles". Secaucus, New Jersey, Chartwell Books-London, Quintet Publishing Limited 1991.
3) GOODFELLOW, Caroline: "The Development of the English Board Game, 1770-1850", in Board Games Studies 1, 1998.
4) GOODFELLOW, Caroline: "Jeux de société. Le guide du collectionneur des jeux de société depuis le XVIIIe siècle jusqu’à nos jours", (Edizione francese) Carrousel MS, 2001.
5) SEVILLE, Adrian: "The Game of Goose: and its influence on cartographical race games" Journal of the International Map Collectors' Society, Winter 2008 N°115 2008.
6) SEVILLE, Adrian: "The geographical Jeux de l'Oie of Europe." In "Belgeo" 2008 3-4 2008.
7) GOODFELLOW, Caroline: "How We Played: Games From Childhood Past", History Press, 2012.
8) QUINN, Brian - CARTWRIGHT, William: "Geographic Board Games". Geospatial Science Research 3. School of Mathematical and Geospatial Science, RMIT University, Australia. December 2014.
9) SEVILLE, Adrian: "The Royal Game of the Goose four hundred years of printed Board Games". Catalogue of an Exhibition at the Grolier Club, February 23 - May 14, 2016.
10) LIMAN, Ellen: "Georgian and Victorian Board Games: The Liman Collection", Pointed Leaf Press, 2017.
11) NORCIA, Megan A.: "Gaming Empire in Children's British Board Games, 1836-1860". Studies in Childhood, 1700 to the Present. Routledge, 2019.


 
  "The Development of the English Board Game, 1770-1850" (Caroline G. Goodfellow)
 
  Geographical Games. "Table Games of Georgian and Victorian Days". (Francis Reginald Beaman, Whitehause)
   
  Walker's tour through England & Wales, a New Geographical Pastime
   

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