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D'Allemagne Tav. n°45 - Jeu Instructif des Peuples et Costumes des Quatre Parties du Monde et des Terres Australes 
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primo autore: Basset 
secondo autore: Basset 
anno: 1815 
luogo: Francia-Parigi 
periodo: XIX secolo (1°/4) 
percorso: Percorso di 63 caselle numerate 
materiale: carta (paper) (papier) 
dimensioni: 445X610 
stampa: Acquaforte (taille-douce) (ecthing)  
luogo acquisto: Italia-Massa 
data acquisto: 30-01-1993
dimensioni confezione:  
numero caselle: 63 
categoria: Geografia 
tipo di gioco: Gioco oca variante  
editore: Chez Basset Parigi 
stampatore: A Paris Chez Basset, rue St. Jacques au coin de celle des Mathurins N°64 
proprietario: Da: D' ALLEMAGNE, Henry Renè: "Le noble jeu de l’oie en France de 1640 à 1950" Ed. Grund, Parigi 1950 (Tav. 45) 
autore delle foto: L. Ciompi 
numero di catalogo: 1427 
descrizione: Gioco di 63 caselle numerate, spirale, antiorario, centripeto. Negli angoli: "Europe", "Asie", "Afrique", "Amerique". Al centro le regole. Le caselle classiche delle oche sono indicate da didascalie con caratteri maiuscoli e alla casella 63 troviamo la Francia con la la statua di Enrico IV e la scritta: "Vive HENRI IV, vive ce Roi vaillant". Si tratta dell'inizio dell'inno della Monarchia francese, "Vive Henri IV, vive ce roi vaillant", riferito ad Enrico IV di Francia, primo sovrano della dinastia borbonica. Questo inno fu trasformato nel corso della Rivoluzione e tornò in auge nel corso della Restaurazione dell'Ancien Régime dopo il 1815. Numerosi gli errori geografici e chi arriva alla casella 58, Nuova Zelanda, trova i cannibali e ricomincia di nuovo il gioco! Vedi esemplari Collezione Ciompi-Seville, Arch. n°32
REGOLE: al centro.
"Regles du jeu: D' abord il faut convenir de ce que l'on veut jouer et payer aux rencontres et accidents. Ce jeu est composé de nombres depuis 1 jusqu'à 63, et celui qui arrive le premier a ce nombre final, qui est la France, gagne la partie, mais on n' y arrive pas facilement. Pour jouer à ce jeu il faut avoir deux dez que chaque joueur jettera une fois: autant de points qu' il fera, autant il en comptera sur le jeu et il mettra sa marque sur le point améné. Chaque joueur aura une marque differente afin de la reconnoitre. Il faut savoir qu l' on ne peut s' arreter sur les Pays de l' Europe et si le nombre améné y conduit le joueur, il redouble son nombre. Celui qui du premier coup fera 9 par 6 et par 3, ira au nombre 26 où est le Thibet. Celui qui du premier coup fera 9 par 5 et par 4, ira au nombre 53 où est l' ile de Sumatra. Celui qui du premier coup fera 6 où est le pont de cordes payera le prix convenu et ira se noyer dans le Fleuve des Amazones au n°12. Celui qui arrivera au n°19, où est l' ile hospitaliere de Otaiti, payera le prix convenu et y restera pendant que les autres joueront chacun deux coups. Celui qui arrivera au n°31, où est la Siberie, lieu d' exil, payera le prix convenu et y restera jusqu' à ce qu' un autre joueur amenant le meme point vienne l' en retirer; alors il ira à la place de celui qui l' a delivré. Celui qui arrivera au nombre 42 où est le Japon, pays dont l' entrée est interdite aux Voyageurs, payera le prix convenu et ira au n° 30 où est l' Abissinie. Celui qui arrivera au nombre 52, où est la Barbarie pays d' esclavage, payera le prix convenu et y restera jusqu' à ce qu' un autre vienne l' en retirer. Celui qui arrivera au nombre 58 où est la Nouvelle Zelande, ile habitée par les Anthropophages, payera le prix convenu et recommencera tout le jeu. Celui qui sera rencontré par un autre payera le prix convenu et ira prendre la place de celui par qui il aura été rencontré."
CASELLE: con didascalia.
Cas. 1): Chine (Asie). Cas. 2):Perou (Amer. merid.). Cas. 3): Indostan (Asie). Cas. 4): Laponie. Cas. 5): Angleterre (Europe). Cas. 6): Mexique (Amer.merid.) Vue du pont de cordes. Cas. 7): Nouvelle Hollande (Terres Australes). Cas. 8): Kamtschatkca (Asie). Cas. 9): Russie (d' Europe). Cas. 10): Guinée (Afrique). Cas. 11): Hottentots (Afrique). Cas. 12): Habitans des bords du Fleuve des Amazones (Amer. merid. ). Cas. 13): Jagos (Afrique). Cas. 14): Suede (Europe). Cas. 15): Grece (Asie). Cas. 16): Cochinchine (Asie). Cas. 17): Groenland (Terres Arctiques). Cas. 18): Prusse (Europe). Cas. 19): Ile d' Otaiti (Mer du sud). Insulaires offrant l'hospitalité à un voyageur. Cas. 20): Calmoucks (Asie). Cas. 21): Perse (Asie). Cas. 22): Armenie (Asie). Cas. 23): Allemagne (Europe). Cas. 24): Arabie (Asie). Cas. 25): Pegu (Asie). Cas. 26): Thibet (Asie). Cas. 27): Dannemark (Europe). Cas. 28): Siam (Asie). Cas. 29): Egypte (Afrique). Cas. 30): Abyssinie (Afrique). Cas. 31): Siberie (Asie) Lieu d'exile pour les russes. Cas. 32): Suisse (Europe). Cas. 33): Nigritie (Afrique). Cas. 34): Iroquois (Amer. sept.). Cas. 35): Caffres (Afrique). Cas. 36): Hollande (Europe). Cas. 37): Madagascar (Afrique). Cas. 38): Bresil (Amer. merid.). Cas. 39): Nouvelle Guinée (Mer du sud). Cas. 40): Guiane (Amer. merid.). Cas. 41): Hongrie (Europe). Cas. 42): Japon (Asie) Navigateurs repoussés de la cote. Cas. 43): Nubie (Afrique). Cas. 44): Tartares de Cazan (Asie). Cas. 45): Turquie (d'Europe). Cas. 46): Californie (Amer. sept.). Cas. 47): Chili (Amer. sept.). Cas. 48): Corée (Asie). Cas. 49): Grande Tartarie (Asie). Cas. 50): Espagne (Europa). Cas. 51): Iles Moluques (Asie). Cas. 52): Barbarie (Afrique) Voyageur reduit à l' ésclavage. Cas. 53): Ile de Sumatra (Asie). Cas. 54): Portugal (Europe). Cas. 55): Ile de Java (Asie). Cas. 56): Terre de feu (Amer. merid.). Cas. 57): Paraguay (Amer. merid.). Cas. 58): Nouvelle Zelande (Terres Australes) Voyageur pret à etre mangé par les Anthropophages. Cas. 59): Italie (Europe). Cas. 60): Empire Mogol (Asie). Cas. 61): Baie de Nootka (Amer. merid.). Cas. 62): Tschurtschi (Asie). Cas. 63): France. "Vive HENRI IV, vive ce Roi vaillant".

REFERENZA 1
(Baron De Vinck, pag. 50. n°119) 1815 Jeu instructif des peuples et costumes des quatre partie du monde et des terres australes.
Sous le trait carré: A Paris, chez Basset, marchand d'estampes, rue St. Jacques, au coin de celle des Mathurins, n°64. Déposé à la direction généralde la libraire et de l'imprimerie.
La soixante-trisième et dernière case représente un grenadier portant les armes à la statue d'Henri IV, et au-dessus: Vive Henri IV! Vive ce Roi vaillant!!. H. 0m,495. L. 0m,650.

REFERENZA 2
(D'Allemagne, pag. 227): "Jeu Instructif des Peuples et Costumes des Quatre Partie du Monde et des Terres Australes. Paris, Basset (v. 1815) 44,5X61. Vignettes finement gravées. Au centre: statue de Henri IV. Dans les coins les quatre parties du monde. Voir notice et pl. 45".

REFERENZA 3
Title: "Jeu Instructif des Peuples et Costumes des Quatre Parties du Monde et des Terres Australes".
Description: A scarce 1815 French geographically themed board game or jeu de l'oie (Game of Goose) produce by the French publishing house of Basset. In the spirit of snakes-and-ladders, the jeu de l'oie is a unicursal race game played with two dice and tokens. The present example consists of a voyage around the world, from China to France, in 63 squares, each representing different locations and cultures. The instructions for the game are located at the center of the spiral. Such games were popular in France in the 18th and early 19th centuries with some 19 known variants, including the present example. The games follows the traditional spiral form of the jeux de l'oie as established in Italy during the late 16th century. Most such games consist of 63 squares, a system derived from Kabalistic teachings, arranged in a spiral. Most squares represent progress towards an ultimate destination at the center of the board, square 63. Some squares involve hazards, bonuses, or penalties. These are standardized across most such boards, though vary in content. In the present example the board has the standard notable squares:
6. Traditionally a bridge, here represented by Mexico or Central America. Advance to square 12.
19. Traditionally an inn or hotel, here represented by the hospitable peoples of Tahiti. Wait 2 turns.
31. Traditionally a well, here represented by Siberia, a place of exile for Russians. Wait until another reaches this point and exchange places.
42. Traditionally a maze, here represented by Japan were navigators are refused entry. Return to square 39.
52. Traditionally a prison, here represented by enslavement on the Barbary Coast. Wait until another reaches this point and exchange places.
58. Traditionally death, here represented by being captured and eaten by the anthropophagi of New Zealand. Return to square 1.
As explained by game historian Adrian Seville:
"Each game goes beyond simple cartographic representation to convey, through its rules or iconography, a deliberate 'message', whether political, commercial or cultural. The games give insights into international relationships, perceptions and misconceptions at various points in the history of Europe."
(Seville, A. The geographical Jeux de l'Oie of Europe, BELGEO, 2008 , 3-4).
The present map is no exception. European squares are generally presented as superior to non-European squares, which, as we have seen above, may involve being eaten or enslaved. The ultimate destination is France, which is represented by an illustration of Henri IV, certainly a curious choice given that Napoleon had just been defeated. Certainly the mapmaker does not want to associate himself with the Revolutionary era and is instead harkening back to the glory days of the monarchy, as represented by the much admired Henry IV. Basset was, it seems, a Restoraitonist, or at least wanted to distance himself from the debacle of Napoleon's defeat. The numbers squares and vignettes are, as follows:
1. China (Asia); 2. Peru (South America); 3. Hindustan (India); 4. Lapland (Europe); 5. England (Europe);
6. Mexico (Central America) View the rope bridge; 7. New Holland (Australia); 8. Kamchatka (Asia); 9. Russia (Europe);
10. Guinea (Africa); 11. Hottentots (Africa); 12. Inhabitants edge of the River of the Amazons (South America);
13. Jagos (Africa); 14. Sweden (Europe); 15. Greece (Asia); 16. Cochin China (Asia); 17. Greenland (Arctic Lands);
18. Prussia (Europe); 19. Otaheite Ile d '(South Sea) Islanders offer hospitality to the traveler; 20. Calmucks (Asia);
21. Persia (Asia); 22. Armenia (Asia); 23. Germany (Europe); 24. Saudi (Asia); 25. Pegu (Asia); 26. Tibet (Asia);
27. Denmark (Europe); 28. Siam (Asia); 29. Egypt (Africa); 30. Abyssinia (Africa);
31. Siberia (Asia) Place of exile for Russians; 32. Switzerland (Europe); 33. Nigritia (Africa);
34. Iroquois (Amer. September); 35. Caffres (Africa); 36. Netherlands (Europe); 37. Madagascar (Africa);
38. Brazil (Amer. Merid); 39. New Guinea (South Seas); 40. Guiana (Amer. Merid); 41. Hungary (Europe);
42. Japan (Asia) Navigator denied entry; 43. Nubia (Africa); 44. Tartars Cazan (Asia); 45. Turkey (Europe);
46. California (Amer. September); 47. Chile (Amer. September); 48. Korea (Asia); 49. Great Tartary (Asia);
50. Spain (Europe); 51. Moluccas (Asia); 52. Barbary (Africa) Traveler reduced to slavery; 53. Sumatra (Asia);
54. Portugal (Europe); 55. Java Island (Asia); 56. Tierra del Fuego (Amer. Merid); 57. Paraguay (Amer. Merid);
58. New Zealand (Southern Lands) about to be eaten by cannibals; 59. Italy (Europe); 60. Mogul Empire (Asia);
61. Nootka Sound (Amer. Merid); 62. Tschurtschi (Asia); 63. France. "Vive Henri IV, live the valiant King".
Date: 1815 (undated).
Cartographer: Andre Basset (or Bassett) (fl. c. 1720 - 1865) was a well-known French family of publishers and engravers active on the Rue St. Jacques, Paris, during the 18th and 19th centuries. Basset was best known for the production of low cost optical views of European cities and events. However, the firm also produced games, maps, and other prints. Andre Basset most likely died around 1785 when the firm was taken over by his son Andre Paul Basset.
Size: Printed area measures 25 x 19 inches (63.5 x 48.26 centimeters).

REFERENZA 4
Game 62: Game of the Peoples and Customs of the World
Jeu instructif des Peuples et costumes des quatre parties du monde et des terres australes. Paris: Basset, 1815. Copper engraving with hand color, 44 x 58 cm.
Refs.: Ciompi/Seville 0032; D’Allemagne, plate 45.
This game is an educational variant of the classic 63-space Goose game showing costumes of people in countries throughout the world. The favorable geese have been replaced by the countries of Europe, with France as the winning space showing an equestrian statue of Henri IV, [compare Game 44] indicating that the game was published after the restoration of the Bourbon monarchy. The hazards are witty. The bridge at space 6 is a rickety Mexican affair, taking the player to a dip in space 12, the Amazon River. The inn at space 19 becomes Otaiti [Tahiti], where the islanders are offering hospitality. The well at space 31 is represented by Siberia, the ”land of exile,” where one must await rescue by another. Instead of the labyrinth, we have Japan at space 42, ”where entry is forbidden,” showing sailors being driven away from the coast. The prison on space 52 becomes the Barbary Coast, showing the taking of a slave, while the death space at 58 becomes New Zealand, showing a traveller ”ready to be eaten by the cannibals”: it is not clear in just what sense he is ”ready”! North America is represented only by a native scene of California (space 46), while in the upper left corner the continent of America is represented as the primitive contest between man and nature, complete with a large alligator.

(Adrian Seville)

Exhibitions:
- "The Royal Game of the Goose four hundred years of printed Board Games". Exhibition at the Grolier Club, February 23 - May 14, 2016 (Prof. Adrian Seville).
- "Oche, civette e dadi". La Collezione dei Giochi della Biblioteca Classense. Esposizione dal 20/12/2019 al 02/02/2020 a cura di Daniela Poggiali. Istituzione Biblioteca Classense RAVENNA - Comune di Ravenna.

bibliografia: 1) VINCK, Eugène, Baron de: "Iconographie du Noble Jeu de l’Oye". Catalogue descriptif et raisonné de la Collection de Jeux formé par le Baron de Vinck". 126 Jeux du XVIIIe au débùt du XIXe siècle. FR. J. Olivier Libraire, 11 Rue des Paroissiens, Bruxelles, pag. 50, 1886.
2) GRAND-CARTERET, John: "Les jeux d'oie". In "Vieux papiers, vieilles images. Cartons d’un Collectionneur", Le Vasseur&C.ie Parigi (pp. 257-276), 1896.
3) ALLEMAGNE, Henry-René D’ : "Le noble jeu de l’oie en France, de 1640 à 1950", Ed. Grund, Parigi 1950.
4) NEGRI, Ilio - VERCELLONI, Virgilio: "I giochi di dadi d'azzardo e di passatempo dei gentiluomini e dei pirati". Introduzione di Caterina Santoro, Lerici Milano 1958.
5) SEVILLE Adrian: "The geographical Jeux de l'Oie of Europe." In "Belgeo" 2008 3-4 2008.
6) MILANO, Alberto: "Imagerie Parisienne. Basset, tra XVIII e XIX secolo". "Charta" Anno 17 n.100, novembre-dicembre 2008.
7) SEVILLE Adrian, SPEAR John: "The Game of the Goose in England. A tradition lost". In "The ephemerist" n° 151, Winter 2010, London.
8) SEVILLE, Adrian: "The Royal Game of the Goose four hundred years of printed Board Games". Catalogue of an Exhibition at the Grolier Club, February 23 - May 14, 2016.
9) POGGIALI, Daniela: "Oche, civette e dadi". La Collezione dei Giochi della Biblioteca Classense. Catalogo Mostra 20/12/2019 -02/02/2020. Istituzione Biblioteca Classense RAVENNA - Comune di Ravenna. 2019.
10) SEVILLE, Adrian: "L'arte dei giochi da tavolo. Oltre un secolo di storia e divertimento dalla fine del Settecento all'inizio del Novecento." Edizioni White Star, 2019.
11) GIANNUZZI, Cosimo - NEGRO, Antonio - D'AURELIO, Vincenzo: "Viaggio nei Giochi dell'Oca e di Percorso. Geografia, Storia, Araldica." Edizioni Grifo, pag. 37, Fig. 4; Lecce 2022.


 
  D'ALLEMAGNE, Henry-Renè: "Le noble jeu de l’oie en France de 1640 à 1950" pag. 150
 
  Le Noble Jeu de l'Oie. Préface (Guillaume Janneu)
 
  HISTOIRE DES JEUX DE L'OIE (Réné Poirier)
 

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